01-solve-cross-origin-issues.code.html
<!DOCTYPE html>
<html>
<head>
<title>solve-cross-origin-issues</title>
<script src="../frameworks/three.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
<script>
var renderer;
var scene;
var camera;
var clock;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
var planeGeometry = new THREE.PlaneGeometry(40, 40);
var planeMaterial = new THREE.MeshBasicMaterial();
var textureLoader = new THREE.TextureLoader();
var texture = textureLoader.load("../data/graphics/textures/terrain/grass1.jpg");
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(10, 10);
planeMaterial.map = texture;
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.name = 'plane';
plane.rotation.set(degreesToRadian(-90),0,0)
scene.add(plane);
camera.position.x = 3;
camera.position.y = 3;
camera.position.z = 3;
camera.lookAt(scene.position);
document.body.appendChild(renderer.domElement);
clock = new THREE.Clock();
animate();
}
function animate() {
var delta = clock.getDelta();
renderer.render(scene, camera);
scene.getObjectByName('plane').rotation.z += delta*0.05;
requestAnimationFrame(animate);
}
function degreesToRadian (deg) {
return deg*Math.PI/180
}
window.onload = init;
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
</script>
</head>
<body>
</body>
</html>